Short answer: there is no single price, because "an app" can mean five screens or five hundred. What you can count on is that the build is only the first bill. In Nepal, a mid-level mobile developer earns roughly NPR 50,000 to NPR 90,000 a month (Neco Jobs, April 2026), most apps take more than one month to build, and once the app is live it keeps costing money every month for hosting, fixes and updates. That running cost, not the build, is why so many app ideas in Nepal never start or quietly die after launch.
This guide breaks the cost into the parts you will actually pay for, so you can plan with real numbers instead of guesses.
The three ways people in Nepal get an app built
1. Hire a developer. You pay a salary, every month, whether the work is going well or not. Neco Jobs lists entry-level mobile developers at about NPR 20,000 to NPR 40,000 a month, mid-level (2 to 4 years) at NPR 50,000 to NPR 90,000, and senior developers or team leads at NPR 1,00,000 to NPR 2,00,000 or more (source). One developer rarely covers design, the app itself, the server side and security, so many projects need two or three people.
2. Hire a freelancer. A freelancer quotes a fixed price for the build. That can work well, but the quote usually ends at launch. When something breaks three months later, or Android changes a rule, you are back to finding someone, and that someone may not be the person who wrote the code.
3. Hire a software company. A company gives you a team and a contract, and the price reflects that. Many Nepal agencies quote a one-time build fee plus a separate yearly maintenance contract.
Whichever route you pick, the same costs show up after launch.
The costs that come after the build
Most people budget for the build and forget the rest. These are the ongoing costs every live app has:
- Hosting and a database. Your app needs a server and somewhere to keep its data, paid every month.
- A domain and a secure address. Your own web address, renewed every year, and an https certificate.
- Store fees, if you want to be in the app stores. A Google Play developer account is a US$25 one-time fee (Google Play Console Help). The Apple Developer Program is US$99 a year (Apple Developer).
- Bug fixes. Every app has bugs. Somebody has to find and fix them.
- Updates. Phones, browsers and the software your app is built on change all the time. An app nobody updates slowly stops working.
- Security. Logins, user data and payments need watching and patching.
- Support. Your users will have questions, and so will you.
How big is that bill? Cleveroad, an app development company, cites the Consortium for Information & Software Quality (CISQ) putting yearly maintenance for small and medium business products at 15 to 20% of the original development cost per year (Cleveroad). So an app that cost NPR 5,00,000 to build could cost NPR 75,000 to NPR 1,00,000 a year just to keep running, before you add a single new feature.
A simple way to estimate your own build
You can get a rough feel for the build cost with three questions:
- How many screens? Count every page a user sees: sign-up, home, settings, each list and each detail page.
- Do people log in? Accounts, passwords and personal data add work and add security responsibility.
- Do people pay inside the app? Connecting eSewa, Khalti or cards adds work and testing, and payment providers have their own approval steps.
A small app with a handful of screens and no logins is a few weeks of work for one developer. An app with accounts, an admin area and online payments is often a few months, sometimes with more than one person. Multiply the time by the salaries above and you have a realistic floor for the build. Then add the yearly running cost.